![]() Once beyond the introductory rooms, you emerge into a literally infinite repeating landscape. Alongside these colours are mood perfect ambient melodies, which occasionally morph into shuddering electronic basslines akin to Vangelis' soundtrack to Blade Runner and are environment bound as well, embedding themselves into the emotion of the game. There is a sublime and gentle beauty of the colours used in the game, sometimes vivid, they're generally segued into gradually, or subtly shift from colour to colour as you swap from wall to floor, from floor to ceiling. It feels insultingly mundane thinking how to get used to visual cues of buttons which you can only operate when situated on the correct gravitic axis, and how the same orientation affects the ability to pick up coloured blocks. It almost feels a let-down to describe the introductory rooms where you basically just intuitively pick up how to move between axes of gravity, effectively changing the wall to the floor, and back again to traverse around the building you start in. Besides, I believe in honest reviews even down to the niggly UI issues and nancy crap like how speech bubbles appear in a game.īut I admit before whatever entity runs the consensual simulated hallucination we call reality, that this game is some damn thing else. I write flippant bollocks all the time about games, usually the honest truth because I really don't know any other way and because I'm not beholden to anyone, least of all game developers who have given away free review keys to get their games some press space. I only played for half an hour to an hour before I just had to take a break. So, on a whim today, I picked up Manifold Garden on the Epic Store. Escher's nuts "who gives a damn about gravity?" drawings? Who hasn't seen the bonkers upside left antics in the film Labyrinth, directly mirroring M. I remember gluing triangles cut from that shiny paper that had the same type of glue on the back as envelopes, to doing some tessellation work during my GCSE mathematics days. ![]() Now, ever since I was a kid I’ve been amazed by Escher’s drawings. I thought: "That sounds intriguing, I mean, how does one contemplate the infinite exactly, and how does a game manage to represent that?" I saw a screenshot teaser for some game, and somewhere nearby there was a tagline like "contemplate the infinite". Reviews // 24th Oct 2019 - 4 years ago // By Benedict Daniels Manifold Garden Review
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